Updates & Changes V

Updates & Changes V

It’s official. We finished the first draft of Court of Blades and are leaving this project as a public document for the purpose of getting more playtesters on board! I’ll outline what’s been added or changed below, as per usual, but first:


Now that that is out of the way; we’re still heavily playtesting the game (read: actively trying to break it) and plenty more changes and additions will be added to the final release. Along with a lot of proofreading and general clean up. …A full “Example of Play” is in the offing, as well. –When I say it like that, it doesn’t sound finished at all, does it? Anyway! For the moment, we are very happy to call this project “in a relative state of completion”.

We really did our best to not reinvent the wheel here. The bones of Forged in the Dark are so solid that we made it a point to only add what needed to be added, in order to tell the stories that we were trying to tell. I think we accomplished what we set out to accomplish in that regard.

Without further ado, here’s what’s gotten done since last we chatted:

  • Finished fleshing out all of the factions currently operating in Ilrien.
  • Adjusted the rules on handing out bonus Favor for good roleplaying and teamwork to shift the pressure off of the players, and keep it feeling like a cool bonus and not extra work.
  • Removed resource weaknesses for unnecessarily over-complicating my life (and yours, too).
  • Increased the maximum number of long-term projects that the NPC houses of the Esultare can have from 3 to 4. This was done to balance their progression and make sure that they’re providing the correct amount of challenge for the PC house.
  • Pursuant to the above, we also made better printable clock sheets to keep track of your clocks in game. Just doodling on a piece of paper is a still perfectly acceptable alternative, but if you want fancy pre-made clocks, they are there!
  • Clarified clock progression under the GM’s turn. IE a roll of 1-3 is one tick, 4-5 is two ticks, 6 is three ticks, and a crit is five ticks. Evidently we forgot to write that down… yeah.
  • Level one harm now naturally heals itself between errands without treatment. That’s right, you no longer need medical assistance because you’re tired. You can instead, take a nap. And save some downtime action economy for cool long-term projects instead!

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